![]() ![]() ![]() “These stages are really fun and something the Trials community will appreciate. In all, you need around 94 medals to reach the expert stages, AKA “Jeff, I’m handing you the controller now.” These stages are a thing of beauty, and I’m going to quote Jeff on his feelings on them. This will probably be the most controversial add among the Trials community since it deviates from what you’ve become used to. These moves can be busted out in any stage after you’ve learned them, but probably best saved for FMX stages since they’ll cut into your time attacks. These stages are littered throughout the game, and are usually in the form of score attacks (with a couple exceptions.) The biggest challenge here is controlling your rotations and getting back on the bike in time. Want to unleash your inner Travis Pastrana on the Trials stage? Whereas you could pizzazz a couple backflips into your stages before, Trials Fusion allows you to learn everything under the sun from Superman Seatgrabs to Underdogs to a bunch of really painful looking moves that nobody should try if they plan on having kids. New to the Trials series are Freestyle (FMX) stages. This could be something as silly as “FInd all the penguins in this stage and put them in the water” or as shocking as “Complete the entire stage without leaning.” In each of these stages, 3 level challenges also exist. If you finish a stage without a Gold, the game will tell you what the targets are for the next medal up, as well as where you are on the leaderboard. The less faults you commit, and the faster the time, the likelier you are to get a Gold Medal. Each time you crash, you rack up a fault. How long did it take you to finish the stage?įaults are the game’s less harsh way of telling you that you crashed. For traditional stages, you’re also measured on the following criteria:Įlapsed Time. Obtaining silver and gold is a bit trickier. ![]() Finish a stage no matter what and you’re given a bronze medal. As you progress, you collect medals, which lead to unlocking more stages. The left stick leans your trial bike, and later, the right stick does tricks (more on that later.) The game opens with a trial stage where you take a basic trial bike across some railings, ponds and through some jumps, and then opens up the rest of the world. You press the right trigger for gas and left for break. There are no enemies to defeat in this game outside of ghost racers (yourself or someone off the leaderboards) and your personal anger issues that come with realizing how difficult this game truly can be.Ĭontrols are simple and responsive. Such a simple concept that goes sideways in a hurry. You take your trial bike from Point A to Point B and that’s it. The concept of Trials Fusion is simple, and the same as the other games in the series. You won’t hear from him as much in the written review, but look out for a video coming within the next day or two where we chat about the game. Needless to say, he was the perfect person to get into the nitty gritty of this game with. Jeff has been a card carrying member of the Trials elite the past few years, and developers Redlynx even gave him special recognition for all the work he put into fan supporting the first couple games. To help me with this review, I enlisted the help of my friend Jeff, otherwise known to veteran Trials players as L’Espirit D’Escalier. *Note: Retail copies of Trials Fusion come on-disc with season’s pass access* With Ubisoft now publishing, Trials Fusion is the latest contribution to the fold and is now available for the next gens and your PC. Now, it’s time to check out the Trials series for the next gens. It’s a series that takes itself seriously, but makes you laugh at the same time. Redlynx has created a ridiculously successful title using some of the simplest racing concepts blended with tricky challenges and hilarious physics. Over the last 5 years, Trials has been the arcade franchise that I feel has done the most with the least. ![]()
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